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Bug / Crash  Bug of particle sleep
#1
Exclamación 
Dear Developers,
I have encountered a bug related to particle sleeping, which has caused significant issues in my application scenario. As demonstrated in the video, I initially set the sleep threshold value to 0.5. When particles are emitted at a low height, they correctly enter a sleep state. However, when the emission height is increased, the particles fall to the ground and exhibit slow creeping movements. At this point, I have to increase the sleep threshold to 10 to get them to sleep. The higher the velocity the particles experience during activity, the harder it is for them to sleep, which seems unreasonable.
My particles have a relatively small radius of 0.01m. However, this issue also occurs with larger particles, such as those with radii of 0.03m, 0.05m, and 0.08m. Could you please explain why this happens and how it can be resolved? The burst solver back end also shows this issue, although to a lesser extent.
I look forward to your response.
Best regards,

bug video:↓
https://www.bilibili.com/video/BV1kebHec...782833d31a
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Messages In This Thread
Bug of particle sleep - by GuoliZheng - 12-07-2024, 06:02 AM
RE: Bug of particle sleep - by josemendez - 12-07-2024, 07:55 AM
RE: Bug of particle sleep - by GuoliZheng - 13-07-2024, 12:43 PM