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Help  Render fluid after all opaque on Quest only
#6
Is there a way to adjust the rendering layer of the fluid in Unity so it appears behind other objects, even if they are opaque, while using the Universal Render Pipeline with Lit materials?
https://cxfileexplorerapk.net/
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RE: Render fluid after all opaque on Quest only - by alexisss - 01-07-2024, 03:32 PM