17-04-2018, 07:45 AM
(17-04-2018, 04:49 AM)onlyconscripted Wrote: Hello
This is a brillant asset, but Im stuck trying to build something.
Im trying to duplicate the cloth asset video showing ethan from the standard assets being deformed by a flag instead of his own mesh.
I have a complex mesh and I want to use a simple hull to drive its deformation.
Ive tried building a normal cloth sim and changing the 'shared topology' but it simply overwrites the mesh filter. I haven't been able to get 2 separate objects to share or use a third cloth mesh topology object but the asset builder has demonstrated this is possible, I just can't figure out how.
Any suggestions?
Use proxies:
http://obi.virtualmethodstudio.com/tutor...oxies.html
cheers!