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Help  Proxies with SkinnedMeshRenderers
#1
Hey,

The documentation for cloth proxies says that they should be usable with either skinned cloths or normal cloths, however from looking at the code it seems like it's being driven from the MeshFilter component, which isn't a requirement of the SkinnedMeshRenderer.

is there an alternative?

Edit: Additionally, this cloth solution doesn't have a clear way of how to manage LODGroups. The results seem to be that any cloth will always be visible, breaking the lodgroup
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Messages In This Thread
Proxies with SkinnedMeshRenderers - by grigler - 27-06-2024, 03:28 PM