Oh, there are collision filters for particles. Does that mean I could also leave everything in one 2D simulation and make my scenario work by just changing the collision filters for inside-a-grabbed-glass fluid particles (and again when they leave the grabbed glass due to being poured out)? Or is collision between fluids not controlled by collision filters?
|
Help Temporarily make fluids in a container ignore other colliders/fluids
|
|
« Next Oldest | Next Newest »
|
