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Help  Temporarily make fluids in a container ignore other colliders/fluids
#3
Oh, there are collision filters for particles. Does that mean I could also leave everything in one 2D simulation and make my scenario work by just changing the collision filters for inside-a-grabbed-glass fluid particles (and again when they leave the grabbed glass due to being poured out)? Or is collision between fluids not controlled by collision filters?
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RE: Temporarily make fluids in a container ignore other colliders/fluids - by Tobias - 26-06-2024, 06:05 AM