23-06-2024, 05:11 PM
Thank you for your quick response.
I see now I was meddling in vain with the component on the camera.
For those suffering a similar issue, there's an identical interface in your URP Asset_Renderer after it's been assigned.
This controls things globally rather than per camera/scene.
Cheers
I see now I was meddling in vain with the component on the camera.
For those suffering a similar issue, there's an identical interface in your URP Asset_Renderer after it's been assigned.
This controls things globally rather than per camera/scene.
Cheers