07-06-2024, 08:27 AM
(This post was last modified: 07-06-2024, 08:27 AM by josemendez.)
Glad to hear you found the issue! 
Pooled particles are used when resizing and/or tearing the rope. They are initially inactive, and the rope uses them when there's a need to add new particles at runtime. Each cut consumes one particle from the pool, so with a size of 100 (which is the default when creating a rope via editor) the rope will be able to be cut 100 times before running out of particles.
kind regards,

Pooled particles are used when resizing and/or tearing the rope. They are initially inactive, and the rope uses them when there's a need to add new particles at runtime. Each cut consumes one particle from the pool, so with a size of 100 (which is the default when creating a rope via editor) the rope will be able to be cut 100 times before running out of particles.
kind regards,