Hello,
So far ObiCloth has been a breeze to integrate into my project, very happy!
However, the current issue I'm facing is with ObiTearableCloth. My solvers are setup to simulate in local space, but as a result projectiles seem to pass straight through my cloth.
Switching the solver to world space does fix the issue (cloth tears on impact), but I require local space for my project.
For reference, I use the projectiles that are included with the tearable cloth example scene. I spawn the projectiles as a child of the solver, but this appears to make no difference.
Please see my ObiSolver below.
![[Image: txxX3j9.png]](https://i.imgur.com/txxX3j9.png)
I've also noticed that substeps seem to reduce, or completely prevent tearing?
Any help on this matter would be greatly appreciated.
Thanks in advance.
So far ObiCloth has been a breeze to integrate into my project, very happy!
However, the current issue I'm facing is with ObiTearableCloth. My solvers are setup to simulate in local space, but as a result projectiles seem to pass straight through my cloth.
Switching the solver to world space does fix the issue (cloth tears on impact), but I require local space for my project.
For reference, I use the projectiles that are included with the tearable cloth example scene. I spawn the projectiles as a child of the solver, but this appears to make no difference.
Please see my ObiSolver below.
![[Image: txxX3j9.png]](https://i.imgur.com/txxX3j9.png)
I've also noticed that substeps seem to reduce, or completely prevent tearing?
Any help on this matter would be greatly appreciated.
Thanks in advance.