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Help  Tearing in local space
#1
Hello,

So far ObiCloth has been a breeze to integrate into my project, very happy!

However, the current issue I'm facing is with ObiTearableCloth. My solvers are setup to simulate in local space, but as a result projectiles seem to pass straight through my cloth.
Switching the solver to world space does fix the issue (cloth tears on impact), but I require local space for my project.

For reference, I use the projectiles that are included with the tearable cloth example scene. I spawn the projectiles as a child of the solver, but this appears to make no difference.
Please see my ObiSolver below.

[Image: txxX3j9.png]

I've also noticed that substeps seem to reduce, or completely prevent tearing?

Any help on this matter would be greatly appreciated.

Thanks in advance.
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Messages In This Thread
Tearing in local space - by jabza - 14-04-2018, 09:38 PM
RE: Tearing in local space - by josemendez - 15-04-2018, 11:49 AM
RE: Tearing in local space - by jabza - 15-04-2018, 12:35 PM
RE: Tearing in local space - by josemendez - 17-04-2018, 09:44 AM
RE: Tearing in local space - by jabza - 17-04-2018, 09:27 AM