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Help  Untangling ropes and collision detection
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I have a similar setup as the above image,  How to know if the rope is not tangled anymore? like in the first image. I have enabled the surface collisions and tried with OnParticleCollision but it has not worked for me. can I ray cast from each particle of the rope a bit upward and check if it has collided with another rope? or is there any other simple workaround for this? 
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Untangling ropes and collision detection - by Harshid123 - 17-05-2024, 03:47 PM