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Bug / Crash  Strange errors after import (clear project) and questions about perfomance
#3
(12-04-2018, 04:23 PM)josemendez Wrote: Hi there,

When importing a package, Unity sometimes fails to hot-load new native plugins, and that results in the error you describe. Simply restart Unity and it should be fine.

Regarding performance, this video might be of interest:
https://www.youtube.com/watch?v=sUVqa-72-Ms

Death spiralling is a very common issue when working with demanding physics. It is of critical importance for you to understand how physics work in Unity (fixed-timestep) and how to tune timestep parameters in order to work with Obi (and pretty much any other physics engine).

Thanks for the answer.

I've tried switching to late update but this leads to worse visual results. 
[Image: Cloth_Static_Mesh_Collider_late_update.png]

In the intercollisions demo at lateupdate these physics artifacts are not noticeable, but I found a problem that physics consumes CPU even when the bodies are not moving/at rest.
[Image: Intercollisions_late_update.png]

Can these problems be solved somehow? or are there workarounds?
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Messages In This Thread
RE: Strange errors after import clear project and questions about perfomance - by NightFox - 12-04-2018, 04:48 PM