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Bug / Crash  Obi7 | Ropes make fluid sim from 3ms to 30ms
#1


As shown in the video:
20 softbodies + pool = 5ms.
but 2 ropes + pool = 30ms  Huh
So I think this is a bug.
package: https://drive.google.com/file/d/120oZvq9...sp=sharing
Note that I do not pack the [Graphy] into the package.
scene: Assets/Spike/Scenes/Test OBI.unity

This maybe because I enabled all the constraints there is in the solver, making the simulation more complex than needed.
I know there is a recommend on the website that you should disable all the constraints you don't use to save performance, but to make use of
all the Obi actors, let them interact with each other, shouldn't we have to have a Solver with all the constraints On?
I plan to make a game world with only one Solver, and as my Player run around, I'll add / remove actors into that one Solver as they go into near Player range.
Is this a good setup?
If there is more good practices to setup game world with Obi world, pls tell me, thanks!
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Messages In This Thread
Obi7 | Ropes make fluid sim from 3ms to 30ms - by spikebor - 14-05-2024, 05:07 PM