13-05-2024, 09:00 PM
(13-05-2024, 06:33 PM)josemendez Wrote: Not sure if by “each solver is registered to one updater” you mean each solver has its own updater, or that there’s just one updater. Note that having each solver be updated by their own updater means they will all be updated sequentially, making no use of multithreading. This usually has a negative impact on performance.
The typical setup would be to have just one updater in your scene, there’s little point in having multiple updaters, unless you want specific actors to be updated at different moments during the frame. See: https://obi.virtualmethodstudio.com/manu...aters.html
I mean there is one updater in the scene, with multiple solvers. I needed to dirty every solver, however, and not just the one logically involved with the ObiCollider I'm destroying.