13-05-2024, 06:33 PM
(This post was last modified: 13-05-2024, 06:37 PM by josemendez.)
(13-05-2024, 06:18 PM)btduser Wrote: I think I finally figured out the issue; the problem was that I have multiple ropes in my scene, where each one has its own solver, and each solver is registered to one obi fixed updater.
Not sure if by “each solver is registered to one updater” you mean each solver has its own updater, or that there’s just one updater. Note that having each solver be updated by their own updater means they will all be updated sequentially, making no use of multithreading. This usually has a negative impact on performance.
The typical setup would be to have just one updater in your scene, there’s little point in having multiple updaters, unless you want specific actors to be updated at different moments during the frame. See: https://obi.virtualmethodstudio.com/manu...aters.html