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(7.0) Still confused about how Obi physics updates in 7.0
#1
Quote:In Obi 7 all solvers always run in parallel. Simulation starts in LateUpdate(), while still using a fixed timestep. This combines the best features from all ObiUpdater flavors and simplifies setup, as a result, the ObiUpdater component has been removed.



I still don't get it. LateUpdate() is called every frame. It's frame rate dependent. Then how Obi solvers runs in LateUpdate() while using a fixed timestep at the same time?

If I have game logic in LateUpate() (for example, update the bone's position), does Obi solver updates before or after it?
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(7.0) Still confused about how Obi physics updates in 7.0 - by kodra - 07-05-2024, 09:38 AM