Thread Rating:
  • 0 Vote(s) - 0 Average
  • 1
  • 2
  • 3
  • 4
  • 5
Prefab Creation & Cable Length with Rigidbodies
#5
(01-05-2024, 11:54 AM)josemendez Wrote:
Quote:No, I meant that the rope itself must be a child (at any nesting level) of a ObiSolver. It's irrelevant whether the end connectors are or not, since they're regular rigidbodies and hence not simulated by Obi.


What do you mean by this? there's no such thing as a specific "prefab folder" in Unity, you can have prefabs anywhere in your project. I just meant that when instantiating your rope prefab, you should make sure it's inside a solver's hierarchy.

Sorry to cause any confusion.  I meant "my" prefab folder.   What I wanted to do was group together both my end connectors and the rope as one prefab.  Just like a real cable.  Since I will need sometimes 10 or more of these cables in a scene.  It would be amazing if I didn't need to keep reconfiguring the attachments -- if possible.  
Reply


Messages In This Thread
RE: Prefab Creation & Cable Length with Rigidbodies - by Sky d - 01-05-2024, 12:59 PM