01-05-2024, 12:59 PM
(01-05-2024, 11:54 AM)josemendez Wrote:Quote:No, I meant that the rope itself must be a child (at any nesting level) of a ObiSolver. It's irrelevant whether the end connectors are or not, since they're regular rigidbodies and hence not simulated by Obi.
What do you mean by this? there's no such thing as a specific "prefab folder" in Unity, you can have prefabs anywhere in your project. I just meant that when instantiating your rope prefab, you should make sure it's inside a solver's hierarchy.
Sorry to cause any confusion. I meant "my" prefab folder. What I wanted to do was group together both my end connectors and the rope as one prefab. Just like a real cable. Since I will need sometimes 10 or more of these cables in a scene. It would be amazing if I didn't need to keep reconfiguring the attachments -- if possible.