30-04-2024, 10:00 AM
Hi, I'm looking for a way to setup Ignore Collisions between my Character all body colliders and its Motor (a separated capsule who control the character movement)
I can setup this just fine with Unity's Physics.IgnoreCollision(a, b, ignore); for Unity Colliders.
The reason I can't use Obi layer to do this is I want all characters no matter friends or foes can consider moving on top of any other characters, so Motor can interact with other character's body colliders, but not interact with its owner's body colliders. Do Obi have this method? I've looked into the Collision page and does not see any mention.
I can setup this just fine with Unity's Physics.IgnoreCollision(a, b, ignore); for Unity Colliders.
The reason I can't use Obi layer to do this is I want all characters no matter friends or foes can consider moving on top of any other characters, so Motor can interact with other character's body colliders, but not interact with its owner's body colliders. Do Obi have this method? I've looked into the Collision page and does not see any mention.