29-04-2024, 10:53 AM
(29-04-2024, 10:08 AM)josemendez Wrote: Not sure I understand your question. You both mention the object drops towards the Y axis, but that there's no gravity affecting it? If it's falling in the Y axis, it must surely be due to gravity?
In any case, adding a distance field to a collider doesn't affect gravity in any way, the cloth should fall due to gravity as usual.
Oh, it was my mistake. I mean the top drops towards the Y-axis without hanging over the body. That all.
Quote:josemendez
I've looked trough the manual and at no point does it instruct the user to add a MeshCollider to a cloth. Could you point us to where you've found this information?
I guess it was just someone's idea and I just wanted to ask you if it was possible or not.

Thank you