16-04-2024, 07:16 AM
(16-04-2024, 06:56 AM)josemendez Wrote: Hi!
You need one ObiCollider per SphereCollider, as it’s not possible to approximate multiple spheres (or boxes, or capsules) with just one collider.
Kind regards,
Thank you for your response.
Due to the continuous collision between the mesh collider and skinned cloth, the performance degradation is severe. Is there a way for the cloth to stop colliding and stay in place after a certain period of time has passed since play?