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Help  Performance degradation
#1
Hi,

I am creating an iOS app using Unity as a Library.

There is a body model in the Unity scene that is pre-loaded with the following structure:

Root Object (Obi Solver, Obi Fixed Updater)
  • Bone Object

  • Mesh Object (Mesh Collider, Obi Collider)
In this setup, I want to dynamically load an Addressable cloth prefab (Obi Skinned Cloth, Obi Skinned Cloth Renderer) under the Root Object. However, I'm experiencing performance degradation over time after the prefab is loaded.

Is there a way to resolve this issue?

Thanks in advance.
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Messages In This Thread
Performance degradation - by Nightfall - 15-04-2024, 03:03 AM
RE: Performance degradation - by josemendez - 15-04-2024, 07:53 AM
RE: Performance degradation - by Nightfall - 15-04-2024, 08:35 AM
RE: Performance degradation - by josemendez - 15-04-2024, 09:22 AM
RE: Performance degradation - by Nightfall - 16-04-2024, 01:57 AM
RE: Performance degradation - by josemendez - 16-04-2024, 08:23 AM
RE: Performance degradation - by Nightfall - 17-04-2024, 01:42 AM