15-04-2024, 03:03 AM
Hi,
I am creating an iOS app using Unity as a Library.
There is a body model in the Unity scene that is pre-loaded with the following structure:
Root Object (Obi Solver, Obi Fixed Updater)
Is there a way to resolve this issue?
Thanks in advance.
I am creating an iOS app using Unity as a Library.
There is a body model in the Unity scene that is pre-loaded with the following structure:
Root Object (Obi Solver, Obi Fixed Updater)
- Bone Object
- Mesh Object (Mesh Collider, Obi Collider)
Is there a way to resolve this issue?
Thanks in advance.