12-04-2024, 08:42 AM
(This post was last modified: 12-04-2024, 08:43 AM by josemendez.)
(11-04-2024, 11:09 AM)JohnOrzone Wrote: Hi
I am having trouble rigging my character that has a bunch of submeshes(internal organs in this case). I manage to get other simpler meshes to work properly with softbody but something is breaking when I do it with my complex character.
Going by the "Elastic character" tutorial does not really apply as the elastic character only has one main mesh.
I will provide some screenshots. I have the default ObiSolver component on the "FemaleBody" Object. This is a medical app btw.
Hi John,
You can only generate blueprints out of a single mesh, with one main sub mesh.
A workaround for this is to generate your blueprint out of a version of you model that has just one submesh (it is only used for generating particles and it's not going to be rendered anyway, so no point in having multiple sub meshes), then use multiple ObiSoftbodySkinners to bind all the organs to the resulting blueprint. See: http://obi.virtualmethodstudio.com/manua...inner.html