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Bug / Crash  Obi renderers (particles, fluid, all of them) randomly stop working upon Pause button
#2
All renderers in Obi 7 use the Graphics API (DrawMesh, RenderMesh, etc). Unfortunately these don't cache the internal drawcall so they don't work at all unless they're called, and they seem to be not if you pause the editor.

Whether this is intended behavior or a bug in Unity is up to debate, though multiple bug reports have been made about this:
https://forum.unity.com/threads/graphics...e.1362907/
https://issuetracker.unity3d.com/issues/...-is-paused
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Messages In This Thread
RE: Obi renderers (particles, fluid, all of them) randomly stop working upon Pause button - by josemendez - 08-04-2024, 07:38 AM