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What are "fixed particles"?
#1
The API document of ObiSoftbody has this description:


Quote:override void Obi.ObiSoftbody.UpdateParticleProperties()
Recalculates shape matching rest state.
Recalculates the shape used as reference for transform position/orientation when there are no fixed particles, as well as the rest shape matching state. Should be called manually when changing the amount of fixed particles and/ or active particles.

I wonder what "fixed particles" and "active particles" are, as I can't find a way to paint a particle fixed or active in the blueprint editor. Does "fixed" just mean the particles attached by ObiParticleAttachment, or are they two different things?
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Messages In This Thread
What are "fixed particles"? - by kodra - 06-04-2024, 07:35 PM
RE: What are "fixed particles"? - by josemendez - 08-04-2024, 07:56 AM