(06-04-2024, 09:30 AM)josemendez Wrote: My apologies! That paragraph went completely unnoticed.
Currently the only way to do this is to separate the blendshape-affected areas into their own mesh, unaffected by softbody simulation.
No worries! Thank you for your answer and patience.
(06-04-2024, 09:30 AM)josemendez Wrote: lerp(softbody simulation,
original mesh -> blendshapes -> skeletal animation,
influence)
Yes, pretty much this!