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How to access the SkinnedMeshRenderer behind ObiSoftbodySkinner?
#10
(06-04-2024, 09:27 AM)kodra Wrote: My use case is that the mesh is only partially driven by softbody, similar to "ElasticCharacter" sample: the arms are driven by the softbody, but the legs are driven by skeleton animation. Let's say I have a blendshape that changes the shape of legs; is it possible to make them work together?

My apologies! That paragraph went completely unnoticed.

Currently the only way to do this is to separate the blendshape-affected areas into their own mesh, unaffected by softbody simulation.
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RE: How to access the SkinnedMeshRenderer behind ObiSoftbodySkinner? - by josemendez - 06-04-2024, 09:30 AM