06-04-2024, 09:30 AM
(This post was last modified: 06-04-2024, 09:33 AM by josemendez.)
(06-04-2024, 09:27 AM)kodra Wrote: My use case is that the mesh is only partially driven by softbody, similar to "ElasticCharacter" sample: the arms are driven by the softbody, but the legs are driven by skeleton animation. Let's say I have a blendshape that changes the shape of legs; is it possible to make them work together?
My apologies! That paragraph went completely unnoticed.
Currently the only way to do this is to separate the blendshape-affected areas into their own mesh, unaffected by softbody simulation.