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How to access the SkinnedMeshRenderer behind ObiSoftbodySkinner?
#1
As far as I can tell, once a ObiSoftbodySkinner is bound to a SkinnedMeshRenderer, the mesh is still rendered even I disable the SkinnedMeshRenderer at runtime. So I assume the ObiSoftbodySkinner "takes it over" at runtime and the SkinnedMeshRenderer is no longer in use. (plz correct me if it's not how it works)

However, there are some operations that we usually can only access through the SkinnedMeshRenderer. For example, changing the blendshape weights, switching the material, etc.

How do we do these in the case where ObiSoftbodySkinner presents?
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How to access the SkinnedMeshRenderer behind ObiSoftbodySkinner? - by kodra - 05-04-2024, 05:42 PM