13-03-2024, 12:47 PM
(This post was last modified: 13-03-2024, 12:48 PM by josemendez.)
Hi!
Make sure all solvers are updated by the same updater component: if you also have one updater per rope then you're taking no advantage of multithreading.
When faced with any performance issue, it's always a good idea to use the profiler as it will tell you (and us) what's exactly the problem. Please run your app with deep profiling enabled for a few seconds, then export the profiling session and either post it here (if small enough) or send it to support(at)virtualmethodstudio.com
kind regards,
Quote:I've got 11 ropes in the scene - each has its own solver.
Make sure all solvers are updated by the same updater component: if you also have one updater per rope then you're taking no advantage of multithreading.
When faced with any performance issue, it's always a good idea to use the profiler as it will tell you (and us) what's exactly the problem. Please run your app with deep profiling enabled for a few seconds, then export the profiling session and either post it here (if small enough) or send it to support(at)virtualmethodstudio.com
kind regards,