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Bug / Crash  Performance with Burst on is very bad
#2
Hi!

Quote:I've got 11 ropes in the scene - each has its own solver.

Make sure all solvers are updated by the same updater component: if you also have one updater per rope then you're taking no advantage of multithreading.

When faced with any performance issue, it's always a good idea to use the profiler as it will tell you (and us) what's exactly the problem. Please run your app with deep profiling enabled for a few seconds, then export the profiling session and either post it here (if small enough) or send it to support(at)virtualmethodstudio.com

kind regards,
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Messages In This Thread
Performance with Burst on is very bad - by ShawnF - 13-03-2024, 11:19 AM
RE: Performance with Burst on is very bad - by josemendez - 13-03-2024, 12:47 PM