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Help  Does the Obi Rope support physics simulation on a dedicated server linux?
#4
(28-02-2024, 08:44 PM)oleegarch Wrote: I reproduced everything that happens on the server as follows:

I save the state of my object that is held by the rope every frame and save all the states on the server, then I send the data to my computer and build a simulation with this data of what happened on the server and here is the result:
https://jumpshoot.oleegarch.com/bandicam...58-124.mp4


But in windows, android and when i start simulation on my computer in editor mode my game works perfectly like this:
https://jumpshoot.oleegarch.com/bandicam...27-944.mp4

Hi,

I’m very confused: this doesn’t have anything to do with whether the machine running the simulation is a server or not, in fact according to your description the results seen in that video are not those of the simulation running on the server, but the results of playing back simulation data on a client machine after sending them over the network. Is this correct? If so, it is much more likely for the problem to be either on the network layer or the client than it is to be on the server.

What data are you sending over, how are you sending it over, and how is the client using it?

Also, it is possible for you to visualize the simulation on the server directly?
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Messages In This Thread
RE: Does the Obi Rope support physics simulation on a dedicated server linux? - by josemendez - 28-02-2024, 10:55 PM