13-02-2024, 10:30 AM
(09-02-2024, 08:36 AM)josemendez Wrote: Hi Ward,
Sounds like you just want to attach some parts of the softbody to a static transform, so that it doesn't move away when you pinch/pull/push it. You can use particle attachments for that. To use them, define a particle group in the blueprint editor that contains all particles you want to attach, then add a ObiParticleAttachment component to your softbody, select the particle group you just created and the transform you want the particles to be attached to.
Both the PlasticSheet and the RubberDragon examples do this. The dragon for instance has all particles near his feet attached, so when you drag him around it just deforms in place instead of moving away.
kind regards,
That's it, Thanks!