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Help  Rope around another rope - added partial solution
#2
(19-12-2023, 03:53 PM)burntends Wrote: Zip Tie Distance constraint: stretching scale 0.2 (had to oversize the zip around the cord, then on runtime it shrinks)
Zip Tie Bending Constraints all zeroes (zip ties shouldn't bend)

Try surface collisions. These bridge the gaps in between particles so that resolution isn't so important when it comes to collision detection, so you can get away with lower resolution ropes.

(19-12-2023, 03:53 PM)burntends Wrote: Further Edit: if I unanchored the zip tie, the loop sides popped out of the zip tie, so I increased the stretching scale to 4, added High static friction and it "mostly" held in place, gravity pulled the loops ends mostly through the zip tie, but it still held a "small" loop

A stretching scale of 4 will make the rope 4 times longer (400%) than its original length. Conversely, a value of 0.2 will make it 20% of its original length. These values sound a little bit too extreme to me, but I have a hard time picturing your use case in my head so I'm not entirely sure if there's a simpler solution.

If you could show some pictures of what you're trying to accomplish, I might be able to offer more accurate advice.

kind regards,
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Messages In This Thread
RE: Rope around another rope - added partial solution - by josemendez - 20-12-2023, 08:14 AM