18-12-2023, 08:46 AM
(17-12-2023, 04:34 PM)Jambo Wrote: I was thinking of using one particle per enemy.
I thought I would use Obi because I suspect it's more efficient than Unity's physics engine, and I would like to have a lot of enemies.
Hi,
Using Obi for this is probably going to make things overly complicated, as it is specifically optimized to be a particle system and it does not contemplate custom character rendering or logic.
My advice would be to use Unity's DOTS, its built on the same technology Obi is (Jobs + Burst) plus an ECS paradigm and it is designed specifically for use cases similar to yours:
https://unity.com/dots
kind regards,