17-12-2023, 04:34 PM
Hello,
I'm thinking of using Obi for the physics of enemies in my game. The enemies will be extremely simple:
I was thinking of using one particle per enemy.
I thought I would use Obi because I suspect it's more efficient than Unity's physics engine, and I would like to have a lot of enemies.
I'm thinking I'll need to:
I'm thinking of using Obi for the physics of enemies in my game. The enemies will be extremely simple:
- Modelled as a single sphere
- Need to collide with terrain (move over the surface of the terrain)
- Need to collide (repel) each other to avoid getting clumped
I was thinking of using one particle per enemy.
I thought I would use Obi because I suspect it's more efficient than Unity's physics engine, and I would like to have a lot of enemies.
I'm thinking I'll need to:
- Implement my own ObiActor which is basically a container for all enemies
- Implement my own blueprint, which specifies the pool of enemies
- ....set them all to inactive, and active them as enemies spawn?