Hello! Is there any news about the GPU backend for softbody? My project involves realistic humanoid characters, and I'm quite limited in maintaining realism with a low number of particles. I find myself in a dilemma between increasing resolution and severely impacting performance or opting for a low particle count with a larger skinning radius and/or more bones per vertex. The latter helps, but it introduces undesired deformations in joints, especially in knees, elbows, shoulders, etc.
I released the project a year ago when I acquired the asset, but for these reasons, I ended up choosing a combination of active ragdolls and shaders. However, every time I work on an update, I feel tempted to use Obi because I really love the interactions it provides. And since I'm currently working on a new update, I'm giving it another chance, lol.
Thanks in advance!
I released the project a year ago when I acquired the asset, but for these reasons, I ended up choosing a combination of active ragdolls and shaders. However, every time I work on an update, I feel tempted to use Obi because I really love the interactions it provides. And since I'm currently working on a new update, I'm giving it another chance, lol.
Thanks in advance!