09-12-2023, 02:30 AM
You can modify ObiFixedUpdater* with a custom fixedDeltaTime, to try 2x or 5x the value.
Then fast-forward until all particle velocities are below some epsilon?
You could also save Positions and Velocities in text files, as opposed to new Rope Blueprints.
*In my case, I need Fluid Emitter particles to exist immediately after the Emitter is spawned, so call a FixedUpdate there.
Then fast-forward until all particle velocities are below some epsilon?
You could also save Positions and Velocities in text files, as opposed to new Rope Blueprints.
*In my case, I need Fluid Emitter particles to exist immediately after the Emitter is spawned, so call a FixedUpdate there.