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Help  [FIXED] Dispose of atomic safety handle error when game start
#8
Thanks response.

   

There is a section I would like to add regarding the issue of memory leak that was just mentioned

In the base Class of the original abstract type, there are two Constructors.



The object inheriting this Class is being implemented, and it seems that not two implementation types are being used.

Therefore, when using isCreated as a judgment, such as the Int type List in the image below, there may be memory leaks due to incorrect constructor and not call ChangeCapacity at all, resulting in isCreated not being judged as true.
   

By the way here is a simple way to check memory is leak or not
   

The above is my current interpretation. If there are any inaccuracies, please let me know


Is it possible for the above issues to exist in the Obi system Flow?
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Messages In This Thread
RE: Dispose of atomic safety handle error when game start - by kaser - 01-12-2023, 08:38 AM