30-11-2023, 09:50 AM
(This post was last modified: 30-11-2023, 09:53 AM by josemendez.)
Hi,
Could reproduce this, and found a somewhat strange solution: remove "Built-in" from the shader's compilation targets list in ShaderGraph:
Now, why would having an unused render pipeline in the list of targets affect compilation for an entirely different pipeline is beyond me. Imho, this is a bug in ShaderGraph.
let me know whether this fixes it for you too.
kind regards,
Could reproduce this, and found a somewhat strange solution: remove "Built-in" from the shader's compilation targets list in ShaderGraph:
Now, why would having an unused render pipeline in the list of targets affect compilation for an entirely different pipeline is beyond me. Imho, this is a bug in ShaderGraph.
let me know whether this fixes it for you too.
kind regards,