29-11-2023, 04:35 PM
(This post was last modified: 29-11-2023, 04:37 PM by josemendez.)
(29-11-2023, 04:05 PM)Snail921 Wrote: By modifying ConstraintSorter.cs according to your instruction, the second error is gone now.
But for the first one, as far as I checked the shader in the editor, it existed and had no error appeared in the inspector. What am I missing?
That's strange, I'm unable to reproduce this issue except by deleting the shader file entirely. No similar reports from other users yet, either. Could you try reimporting the shader (right click->Reimport) just in case Unity is getting confused?
let me know how it goes, in case we need to dig deeper into this.
kind regards,