24-11-2023, 06:46 AM
(This post was last modified: 24-11-2023, 06:47 AM by josemendez.)
(24-11-2023, 05:40 AM)Snail921 Wrote: Hi Jose, I need your help.
The fluid is rendered in properly in the Editor but not rendered in the build for the meta Quest(3).
As I attached the image, here is what I have done according the tutorial video and setup guide in the manual.
What else do I need to do to make it work, sir?
- Set to rendering mode to multi pass.
- Added ObiFluidRendererFeature to URP-Balanced-Renderer.
- Check Opaque and Depth check box in the URP Balanced asset.
- Added ObiFluidRenderer to all cameras in my camera rig. (May not be necessary?)
Unity 2022.3.13f.1
URP 14.0.9
Graphics API set to Vulkan
Btw, in the BiRP, obi fluid runs pretty fast in Quest3. It is astonishing!
Hi!
Fluids do not support VR in URP, at least not currently:
http://obi.virtualmethodstudio.com/faq.html
Quote:Does it support VR (Virtual Reality)?
Cloth, Rope and Softbodies support VR. For Obi Fluid, VR is only supported in the built-in pipeline, and it's necessary to use separate cameras for each eye since the renderer does not support single-pass stereo rendering.
Obi 7 - which is in beta- does, however:
http://obi.virtualmethodstudio.com/manua...tsnew.html
You can write to our support email requesting it and we'll send you a link to the beta.
kind regards