03-04-2018, 09:59 PM
(02-04-2018, 07:22 PM)AntLewis Wrote: Hey there, once Obi particles have been emitted, is there anyway to destroy all of them within a 2D radius of an object ?
Thanks for any help!
So....I've used the code found here, and by pressing a button to increase the radius of a CircleCollider2D it seems to deliver the effect I'm after. However, ideally this would work with trigger colliders which Obi does apparently support:
http://obi.virtualmethodstudio.com/forum...ead-5.html
But when I flag the collider as a trigger it stops working - is there anything else I need to change?
Thanks