09-11-2023, 12:40 PM
(This post was last modified: 09-11-2023, 12:42 PM by josemendez.)
(09-11-2023, 12:27 PM)413866 Wrote: Sliding down the reflection to zero makes a small difference but there is still a very dark colour instead of transparent
You should slide down transparency, not reflection. Reflection has no impact on fluid color whatsoever.
Quote:You can use opaque fluids however, which don't perform any refraction. To do this, bring the "transparency" slider in the ObiFluidRenderer component all the way to zero.
You can't have transparent fluids that refract the camera feed, since Oculus apparently doesn't give you access to it. So making the fluid opaque will allow you to have colored fluids, but without any transparency.