19-10-2023, 01:56 PM
(19-10-2023, 06:39 AM)josemendez Wrote: Hi Patrick,
No, I was asking because the fluid renderer setup for each pipeline is completely different. A common pitfall is to use the setup in the sample scenes (which are authored for the built-in pipeline) but with URP instead, which won't work.
I just tested this on Quest 1 and could see the fluid without issue. Do you get any errors/warnings in the console regarding shaders? Which headset are you using?
I'm using the Quest Pro and the Unity 2022 LTS. Are you using the OVRCameraRig or do you have a custom setup for your camera? I'm using the OVRCameraRig with the camera per eye settings and an Obi Fluid Renderer on each eye camera.
Best,
Patrick