04-10-2023, 10:20 AM
(This post was last modified: 04-10-2023, 11:01 AM by kebab_traume.
Edit Reason: wrong text placement
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(04-10-2023, 06:36 AM)josemendez Wrote: Point placement looks ok, but I'd use a ObiParticleRenderer component to visually inspect particles since that's what matters at the end of the day.Yeah, stretching definitely was a part of a problem. Now I have this, and here's the partcle render as well. What causes such angle? Does aligned/free parameter (point) affects the angle? In general: what's wrong and how to smooth that angle?
I can see in your screenshot that your rope's stretching scale parameter is set to 2.4. That will make the rope stretch to 240% of its actual length, which is definitely not what you want in a "normal" rope. The default value of 1 (100%) is what you should use most of the time.
P.S. Really appreciate your help