04-10-2023, 06:36 AM
(03-10-2023, 03:15 PM)kebab_traume Wrote: Making like you said, there's a certain effect but still shaking and strange bending in an area between points despite that collision category on both points is set to nothing. Is a placement of points correct on an attached screenshot?
Point placement looks ok, but I'd use a ObiParticleRenderer component to visually inspect particles since that's what matters at the end of the day.
I can see in your screenshot that your rope's stretching scale parameter is set to 2.4. That will make the rope stretch to 240% of its actual length, which is definitely not what you want in a "normal" rope. The default value of 1 (100%) is what you should use most of the time.