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Help  help me to improve rope behaviour
#4
(03-10-2023, 09:55 AM)kebab_traume Wrote: So should I attach second point to the same collider as the first point?

Yes, you should attach it to the same collider. This works the same way regardless of the attachment being static or dynamic, it's just basic geometry:

- Infinite lines pass trough one point.
- Only one line passes trough two points.

Since you don't want the rope to freely rotate around one point, just use two.

(03-10-2023, 09:55 AM)kebab_traume Wrote: And in general - should I attach those points? Because if I don't - it doesn't affects the rope. But when I attach the second point to the same collider - have this effect on a screenshot. There're some images in attachments.

Make sure your rope isn't colliding against the collider it's attached to, otherwise you'll end up in an impossible to solve situation: the rope can't simultaneously inside and outside the collider, so it will behave weirdly. See "Attachments inside colliders" in the manual: http://obi.virtualmethodstudio.com/manua...ments.html

kind regards,
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Messages In This Thread
RE: help me to improve rope behaviour - by josemendez - 03-10-2023, 11:39 AM