27-09-2023, 03:42 PM
(This post was last modified: 27-09-2023, 04:21 PM by Alexander34.)
**Preliminary**
The bug is due to RigidBody.velocity on players being changed from other scripts. Thus Obi rope could not affect RigidBody of players.
Now we need to figure out why this has no effect on ObiRope physics before the build, and why it does afterwards
I don't know why yet, but if you manually enable and disable ObiRope FixedUpdater it starts working correctly
**Update**
So far I just switch off at startup and after a couple of seconds switch on ObiRopeFixedUpdater with unitask and it works.
I am waiting for comments from @josemendez
The bug is due to RigidBody.velocity on players being changed from other scripts. Thus Obi rope could not affect RigidBody of players.
Now we need to figure out why this has no effect on ObiRope physics before the build, and why it does afterwards
I don't know why yet, but if you manually enable and disable ObiRope FixedUpdater it starts working correctly
**Update**
So far I just switch off at startup and after a couple of seconds switch on ObiRopeFixedUpdater with unitask and it works.
I am waiting for comments from @josemendez