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Boost Speed of Particle Group?
#6
(25-09-2023, 04:09 PM)Renman3000 Wrote: Hi Thanks, 
So I am still running into the same issue. 
I have toggled the ObiSolver and the Rigidbody to Inerpolate and None, also adjusted the ObiSolver FixedUpdate Substeps, no setting is making any impact. 

Substeps don't have any impact on this, so adjusting them will have no effect. In case interpolation is not the problem, this means the target object is getting updated after the solver. For instance, you might be using ObiFixedUpdater instead of ObiLateFixedUpdater.


(25-09-2023, 04:09 PM)Renman3000 Wrote: Earlier (in another thread), you had shown me how to track a transform to the position of a Particle Group Attachment Target, more accurately, however, this is the reverse. I need to have the particle (particle group) move to a transform, more accurately. 

This kind of issue typically stems from rigidbodies and solvers being updated differently (either because state interpolation settings are different, or because of update order issues). If you can't find the culprit you have one last resort which is to force the renderable position of the particles at the very end of each frame. This is just a cosmetic "hack" and isn't physically accurate, but will solve your issue.

Edit: I've modified ObiParticleAttachment so that it forces the renderable position of the particle at the end of each frame. You can find the modified version attached to this post.

kind regards,


Attached Files
.cs   ObiParticleAttachment.cs (Size: 21.77 KB / Downloads: 1)
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Messages In This Thread
Boost Speed of Particle Group? - by Renman3000 - 13-09-2023, 05:57 PM
RE: Boost Speed of Particle Group? - by josemendez - 26-09-2023, 07:14 AM