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Help  Question about fishing rod mechanic
#9
(14-09-2023, 02:48 PM)josemendez Wrote: Cursors allow you to change the length at runtime, bu specifying a point in the rope where new rope is inserted/removed and in which direction. The rest of the rope will just react physically to the change in length. You can write a component that simply calls cursor.ChangeLength(value), with "value" being exposed in the inspector, this does what you want - but would only work in play mode though.

"cursor.ChangeLength(value)"
Should I open any script and write the command there? Also, what is this thing called "cursor"?
We are not running a function of any obi component here, right?
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RE: Question about fishing rod mechanic - by erenjeagerot - 19-09-2023, 09:16 PM