19-09-2023, 09:16 PM
(14-09-2023, 02:48 PM)josemendez Wrote: Cursors allow you to change the length at runtime, bu specifying a point in the rope where new rope is inserted/removed and in which direction. The rest of the rope will just react physically to the change in length. You can write a component that simply calls cursor.ChangeLength(value), with "value" being exposed in the inspector, this does what you want - but would only work in play mode though.
"cursor.ChangeLength(value)"
Should I open any script and write the command there? Also, what is this thing called "cursor"?
We are not running a function of any obi component here, right?