18-09-2023, 01:57 PM
(This post was last modified: 18-09-2023, 01:57 PM by josemendez.)
(18-09-2023, 12:47 PM)redrag Wrote: That solved that error.
I now have another issue with burst. I am getting an error in ObiNativeList:
#if ENABLE_UNITY_COLLECTIONS_CHECKS
// dispose of atomic safety handle:
AtomicSafetyHandle.CheckDeallocateAndThrow(m_SafetyHandle);
AtomicSafetyHandle.Release(m_SafetyHandle);
#endif
System.ObjectDisposedException: The UNKNOWN_OBJECT_TYPE has been deallocated, it is not allowed to access it
at (wrapper managed-to-native) Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckDeallocateAndThrow_Injected(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle&)
at Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckDeallocateAndThrow (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) [0x00000] in <10871f9e312b442cb78b9b97db88fdcb>:0
at Obi.ObiNativeList`1[T].Dispose (System.Boolean disposing) [0x0003d] in F:\Unity Projects\Unity 2022\eSailSimulatorUnity_3.0\Assets\Plugins\Obi\Scripts\Common\DataStructures\NativeList\ObiNativeList.cs:110
at Obi.ObiNativeList`1[T].Finalize () [0x00002] in F:\Unity Projects\Unity 2022\eSailSimulatorUnity_3.0\Assets\Plugins\Obi\Scripts\Common\DataStructures\NativeList\ObiNativeList.cs:90
Hi,
I'm unable to reproduce this issue. Could you share the exact Unity/Collections/Burst package versions you're using?
Quote:In your backends documentation the options offered under Jobs menu are completely different.
In what way are they different? these options are part of Unity (specifically, the Collections and Burst packages), Obi doesn't affect/control the contents of that menu in any way. Could you share a screenshot of your menu?