(01-09-2023, 06:42 PM)SimonP Wrote: It is a syntax error in the script. Open NativeMultilevelGrid.cs in 74,46 and change "length" for "Length"That solved that error.
I now have another issue with burst. I am getting an error in ObiNativeList:
#if ENABLE_UNITY_COLLECTIONS_CHECKS
// dispose of atomic safety handle:
AtomicSafetyHandle.CheckDeallocateAndThrow(m_SafetyHandle);
AtomicSafetyHandle.Release(m_SafetyHandle);
#endif
System.ObjectDisposedException: The UNKNOWN_OBJECT_TYPE has been deallocated, it is not allowed to access it
at (wrapper managed-to-native) Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckDeallocateAndThrow_Injected(Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle&)
at Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle.CheckDeallocateAndThrow (Unity.Collections.LowLevel.Unsafe.AtomicSafetyHandle handle) [0x00000] in <10871f9e312b442cb78b9b97db88fdcb>:0
at Obi.ObiNativeList`1[T].Dispose (System.Boolean disposing) [0x0003d] in F:\Unity Projects\Unity 2022\eSailSimulatorUnity_3.0\Assets\Plugins\Obi\Scripts\Common\DataStructures\NativeList\ObiNativeList.cs:110
at Obi.ObiNativeList`1[T].Finalize () [0x00002] in F:\Unity Projects\Unity 2022\eSailSimulatorUnity_3.0\Assets\Plugins\Obi\Scripts\Common\DataStructures\NativeList\ObiNativeList.cs:90
After this I have tried adding the Jobs package as described here:
http://obi.virtualmethodstudio.com/manua...kends.html
However according to Unity Jobs is now included in Collections:
Changelog | Jobs | 0.70.0-preview.7 (unity3d.com)
In your backends documentation the options offered under Jobs menu are completely different.