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Boost Speed of Particle Group?
#3
(14-09-2023, 07:27 AM)josemendez Wrote: Hi!

Attachment groups don't have a "speed" per se: they just move the particle(s) to the position on the target they're attached to. If both positions don't match, it means the order in which things are updated is not correct (typically, that the target is moved after the attachment is been updated).

Also, make sure that your interpolation settings are the same for your target rigidbody and the Obi Solver. Interpolation always introduces a 1-frame delay, so if your ropes are interpolated but the target transforms are not, you'll see a noticeable gap at the point where they attach.

let me know if you need further help,

kind regards


"make sure that your interpolation settings are the same for your target rigidbody and the Obi Solver."



So, I am using FixedUpdate, and a certain step value to move the ridgidbody via AddFroce. This works great, but as mentioned there is a time when I quadriple the player speed. It is here I see issue. 


Some background, the issue is at the root. The root is a transform that is a child to the rigidbody. The rope, has a particle attachment where the root is the target. 


So, when you say match the interpolation, exactly what should I be looking at? 


Thank you



EDIT:
So actually I double checked my set up.
I have a rigidbody which I move via rigidbody.velocity.
And I have secondary transform tf_rndrs, which is parent to root.
This second transform follows the rigidbody via position.Lerp()
And agian the root, (target transform) is a child of tf_rndrs.


Not sure if this makes any differnce.
Thanks
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Messages In This Thread
Boost Speed of Particle Group? - by Renman3000 - 13-09-2023, 05:57 PM
RE: Boost Speed of Particle Group? - by Renman3000 - 14-09-2023, 04:16 PM