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How to define a softbody object that is partly flexible?
#3
(07-09-2023, 07:22 AM)josemendez Wrote: Hi!

Obi does not currently support spatially varying compliance across the volume of objects. Softbody materials are homogeneous (same compliance throughout their surface/volume) and isotropic (same compliance in all directions).

Best you can do is cut-out part of an object and turn it into a softbody (like the "ElasticCharacter" sample scene), but you will have to deal with collision detection against the non-softbody parts of the object some other way.

kind regards,

Josemendez, thank you for your reply

>Best you can do is cut-out part of an object and turn it into a softbody (like the "ElasticCharacter" sample scene), but you will have to deal with collision detection against the non-softbody parts of the object some other way.
Do you have any ideas to deal with collision detection against the non-softbody parts of the object? Just adding mesh collider doesn't work right?

Is it possible that non-softbody parts is defined as Rigidbody and softbody parts is attached to the Rigidbody? (actually I don't know how to do by script thought...)

Best regards,
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Messages In This Thread
RE: How to define a softbody object that is partly flexible? - by Daqud - 08-09-2023, 02:19 AM